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Showing posts with label Leaked Content. Show all posts
Showing posts with label Leaked Content. Show all posts
Friday, October 26, 2012
Attention Soldiers,
Do you have what it takes to become a Lead Farmer? From now through November 6th, all players in Combat Arms will have the opportunity to grow their rewards to their heart's content!
In order to join in, all you need to do log in and play! Logging in will grant you a new Siebold Primrose Seed for you to grow, which can be found in the Lead Farmer Event menu in the CA Start Menu.
If you want, you can Harvest the Seed immediately to be rewarded a Siebold Primrose Seed Case, containing either 10x 100% EXP Passes, 100% GP Passes or the 200%/25% EXP/GP Combo Pass!
Of course, that's ignoring the real rewards! All you need to do to grow your Seed is to keep playing Combat Arms. Play for 60 minutes and your seed will grow into a Siebold Primrose Sprout, which can be harvested for a Siebold Primrose Sprout Case, which contains a powerful, random Function item, including the Infected Mutagens, Super Elite Moderator or a Weapon Renewal Kit!
But harvesting that Sprout will keep you from the best reward! Play for another 180 minutes and the Sprout will grow into a Siebold Primrose Flower, which you can Harvest for a Siebold Primrose Case, containing a powerful gear item, such as the Recon Vest or Anti-Flash Goggles, an elegant Cosmetic item, like the Maverick Helmet or Trench Backpack, or possibly even 1-3 Weapon Reneal Kits, Super Weapon Renewal Kits, up to 10 Black HiSec Keys or even a chance at a 1 or 7 day Demonic Epic, including Orthus, Legion and Azazel!
If you Harvest your Seed, Sprout or Flower, you'll be given a new Seed in the next day for you to start it all over again, and if you want to work for that Flower but don't have the time in one day? Just don't Harvest, and you'll find your progress saved for the next day!
Remember, this event goes away on November 6th, so get your rewards while you can!
--Combat Arms Command--
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Friday, October 19, 2012
Hey Everyone -
With the Second Wind Update, there were new game files added. Intel Giver from Combat Arms Wikia was kind enough provide us with a sneak peek of Leaked contents.
*Special thanks to Bloodspill66 for the forum post.
-LCA Staff
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With the Second Wind Update, there were new game files added. Intel Giver from Combat Arms Wikia was kind enough provide us with a sneak peek of Leaked contents.
*Special thanks to Bloodspill66 for the forum post.
-LCA Staff
----
click to enlarge image.
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Monday, October 15, 2012
Miss part 1? Check it out here!
How's it going? I finally get to say my hellos to everyone through this developer blog.
I am Desperado, the Planner for the Combat Arms team.
I'm here to tell you about the Usability Revamps that are being added in October.
The purpose of the Usability Revamps at this time is to review the overall usability of Combat Arms and provide better information to the users, along with making improvements.
The revamps are mainly small changes to new information that is being added. Also, these revamps were made using the suggestions users have made through various channels and internal research.
The small changes include Wait Room List filtering, map list re-ordering, and a safety measure for item deletion.
To explain, the Wait Room Filtering will include filters for rooms available for play, and things like Wait Rooms without passwords and such. These options can be used to sort the Wait Room list to find and connect to a room faster.
Currently, the Map List in the Wait Room is arranged according to the time it was added, so it makes it difficult to find the maps you want. To help this situation, changes has been made to put the map list in alphabetical order. So, if you know the name of the map you are looking for, it will be easier to find.
Lastly, when an item in possession is deleted now, a notification is shown but one wrong click can cost you an item you want to keep. So, as a safety measure against item deletion, we are implementing a check where a special phrase has to be entered to delete an item.
Although the above changes were very small, we took into consideration many suggestions and lots of research to make sure these changes would not hinder any smooth game play.
For a larger change, we are adding a User Blacklist and Shop/Inventory List Method changes.
For the User Blacklist, we have added this to take measures against adverse effects of communication.
We know there are times when someone will continue to pour on insults or take actions that make things uncomfortable for you unrelated to game play. So, a Blacklist has been added to the Other Tab in the Options so that people who bother you can be managed by yourself and communications from those people can be blocked off.
We made it possible to add or remove users through a user click menu or through a chat command.
Lastly, there is a change coming to the Shop/Inventory List. Several hundred items are currently being sold in Combat Arms. So the Combat Arms UI is presented to the users as a list based on text to make it easier to look at the items.
Of course when clicked, item information is provided in a separate detailed space towards the bottom. I know there are users out there who want to see the items as an image without a click on the text, so that they can see it right away. So both the text and image methods will be provided with an option for user to select what they like.
The above information is only part of the revamp and more information will be provided in the patch.
The Combat Arms team is always working hard to collect the suggestions of our users and we hope that this revamp will make the game easier to get into.
Thank you.
--Desperado--
Have your own thoughts on the Dev Blog? Discuss it in the forums!
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Friday, October 12, 2012
Hello. I'm Sniper, and I'm in charge of maps on the Combat Arms Team.
A new battlefield is coming in October! This map is set in Turkey, where Eastern and Western civilizations meet!
We're working on a map that encompasses the distinct cultural and regional characteristics of Turkey.
Map Concept Production
Initially, there was a proposal to make a map based on Taksim Square, the most famous place in Turkey. However, after collecting information on the area, we came to the conclusion that this would not make for a good FPS level. So, we started searching for other Turkey Map concepts.
We ended up with 3 proposals that we felt would best express the distinct regional characteristics of Turkey.
- 1: Ephesos (Roman Historical Site)
- 2: Cappadocia (Volcanic Eruption Area)
- 3: Sultan Ahmet Mosque (Islamic Temple)
Hmm...
Ephesos was a good choice for an exciting FPS map, but towards the later stages of production, we discovered that the complex shapes of the ruins were driving up polygon counts and hurting performance. When we finished work on Cappadocia, we discovered that the map felt more like a nature hike than a slice of Turkish culture.
That left the Mosque, which we felt expressed the rich cultural heritage of Turkey best of all. It was still a technical challenge for us, though, because we would need to re-work the layout of the Sultan Ahmet Mosque to turn it into a quality FPS map.
After a long period of consideration, we decided to commit to this plan, but alter the map concept a little to be "Small bazaar street in Istanbul with a view of the mosque".
We reinforced the theme and setting of the map by placing Turkish flags, carpets, and other decorations all around. We also arranged the map to emphasize the unique appearance of the mosque.
We hope you will enjoy this new map, and check below for a few more looks at it! I'd like to point out that the Turkey Map is still in production and there might be some changes when it is finally released in the future. Thank you all for the interest and support.
Have your own thoughts on the Dev Blog? Discuss it in the forums!
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Wednesday, September 12, 2012
From the Combat Arms Development Team:
After the Daily Job update last May, we received a lot of helpful feedback from players, allowing us to pinpoint areas of the system that needed to be fine-tuned. After all the feedback, we decided to remove Daily Jobs for a few months to polish the entire system and work on adding more interesting jobs.
Now that September has arrived, it’s about time for the new and improved Daily Jobs system to return!
Let's take a look at the improvements you can expect to see in the upcoming patch:
System Improvements:
We realize that allowing only 1 set of Daily Jobs may have felt restrictive, so we’ve removed the daily limit entirely!
Multiple Daily Jobs will be provided, and users will be able to choose the jobs they want to take on from the list. In addition to 3-Step Consecutive Daily Jobs, the new system will also provide one-time jobs with only one step. The only restriction is that players can only take on one job at a time.
We’re also adding a Daily Job pop-up menu to make it easier to find available Daily Jobs for the day when you log in. This menu can be turned off if you find it obtrusive.
General UI Improvements:
With the addition of our lovely new job operator, we've streamlined the interface and removed some unnecessary features.
The three job categories will remain the same: "Available," "Current," and "Completed." Click each tab to review the details and rewards associated with your jobs.
Enhanced Scenarios:
The New Job Operator serves as your secretary, managing not only your Daily Jobs, but all of your Jobs. Clients who wish to hire you will send a request message, and you’ll be able to accept the Job through the Job Operator.
There will be a variety of interesting clients, and their requests will lead to exciting scenarios.
Cosmetic Item Shop
We're also introducing a new Cosmetic Item Shop.
This is where you can go to customize your character's appearance. Whereas gear items focus on enhancing stats, cosmetic items are solely for looks and setting your character apart from the crowd. When choosing body gear, players often had to decide between looks and functionality, but with Cosmetic Items, you can have both.
It doesn’t matter if your best gear is ugly. Simply equip cosmetic items to give your character a whole new look! With the increased number of choices for customizing gear, Clan leaders will be able to choose clan gear that everyone likes.
Cosmetic items are equipped just like gear. If you like the 7% movement speed boost you get from your helmet slot item but don’t like its look, equip a new cosmetic item in the cosmetic head slot to change its appearance.
Cosmetic Items can also provide a tactical advantage. There are certain times when you’ll want to hide the information and stats of your gear by disguising it with Cosmetic Items.
Check out concept images for some of the new cosmetic items.
All this is coming your way in the September update! Thank you for playing Combat Arms, and enjoy all the newest additions!
See you on the battlefield!
Mr J.
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Thursday, August 23, 2012
Hey Everyone -
So we all know Nexon is performing a maintenance (currently). Which also got extended by 2 hours. Do you think we will have some new weapons in our market after this? According to CA Wikia (Intel Giver) there is a new gun "SG556 DMR".
Are you guys excited about the possibility of a new gun? Are you hoping with the maintenance they are fixing the sporadic lag / disconnect / bug issues we've been experiencing? Voice your thoughts....
*Image courtesy of CA Wikia
Hope you guys have a great weekend!
-LCA Staff
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Thursday, August 16, 2012
Hey Everyone,
It's official the new Hired Guns map "Death Row" should be arriving on this game update.
There will be an 8 hour downtime.
So be sure to hit the forums!
You may find a timezone converter, here.
-LCA Staff
-------------------------
Quick Preview of "Death Row" map.
Attention soldiers,
Combat Arms will be undergoing a scheduled game update on August 16th, 2012, starting at 6:00 AM, Pacific. This will last approximately 8 hours. During this time, Combat Arms will be unavailable. Thank you for your patience.
-When-
Pacific: 6:00 AM - 2:00 PM.
Eastern: 9:00 AM - 5:00 PM.
Sydney: 11:00 PM, August 16th - 7:00 AM, August 17th.
Eastern: 9:00 AM - 5:00 PM.
Sydney: 11:00 PM, August 16th - 7:00 AM, August 17th.
-What-
Combat Arms will be unavailable.
--Combat Arms Command--
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Friday, August 3, 2012
Hey Everyone -
As you know a new map will soon be added to the game. We have no clue as of yet what (mode) this map will be played for.... but many are speculating that it is a Prison.
Hmmm, could this be a Quarantine Map? Could this map be eerily similar to a plot in "The Walking Dead"?
For more information about TWD "Woodbury" prison check out the info, here.
Dont forget to shoot over to Combat Arms' facebook page and submit your suggestion.
(You can also find their page off the LCA facebook).
Have a Great Weekend!
-LCA Staff
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Attention Soldiers,
Soon, a new map will join the ranks of Combat Arms' list of war zones, and we'd like your help to give it a name fitting its imposing setting!
All you need to do is head over to our Facebook page, take a look at the preview images for the Prison-themed new map, and vote for your favorite selection!
And be sure to keep your eyes out for it in our upcoming Content Update!
--Combat Arms Command--
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Saturday, July 14, 2012
Hey Everyone -
There has been some leaked content circulating. Now since there is to be maintenance some are speculating that a good majority of these will be released tomorrow. If not, by the end of the month. Nexon is supposed to be updating their "sales" for Event 4 (as part of the 4th Anniversary of Combat Arms).
Some are speculating the red items may be for Generals and higher while some are speculating this could be part of their "red theme" anniversary items. Your thoughts?
Click on the image to enlarge!
Enjoy!
-LCA Staff
*image courtesy of CA Wikia / IntelGiver.
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Thursday, July 12, 2012
Hey Everyone -
Another quick post. It seems with the departure of Khali as CM for Combat Arms. She has decided to give us a sneak peak at a new upcoming Map. At this point, we do not know if this will be a new Fireteam Map/Gaming Mode. However she has been hinting that the mecs will be usable.
There are a few ideas circulating but as of right now we cannot verify (when) this will be released or if the leaked NPC's have anything to do with this map or not.
What are your thoughts?
If you would like to follow Khali's post... click here, to head over to the Combat Arms' forum.
Special thanks to Bloodspill66, for the info!
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