Friday, November 9, 2012

Attention, Soldiers!

Combat Arms might seem to be all about the guns, but-
Well, okay, having over 350 different weapons, yeah, we're big on the weaponry. But that's not all we're about here! We've got a wide selection of equipment and armor to take advantage of, and for the next week, it's all going on sale!
Every single piece of NX Gear, for 30 and 90 day durations, will be 25% off through November 14th! From the Assault Vest to the Wasteland Goggles, every single one of our NX Gear items is 25% off. This includes all Vests, all Head gear, everything for the Face, both uniforms, all four Vests and all of our backpacks!
This is not a sale that's going to come back around any time soon, so get onto it as soon as possible!
--Combat Arms Command--

Thursday, November 8, 2012

Hello! This is Mr. J from the Combat Arms Planning Team.
This week's topic is a sensitive one, and something that a lot of you are probably curious about. I'll be having a Q&A session with our Balance Designer, Desperado, on the topic of new Combat Arms weapons. I'll be asking plenty of questions from our users.
Mr. J: What is the process for creating a new Combat Arms weapon?
Desperado: The general process of producing a weapon is pretty similar to that of producing general game resources. The process can be broken up into 3 main parts.
1) Collection of Materials and Selection
From the beginning, Combat Arms has emphasized realism. That means the process of collecting data and material on real-world weapons is very important. We don't want inaccurate data or material to make it less realistic, so we go through various books, internet materials, videos, exibits and more before selecting weapons to add to the game.
2) Modeling the Weapon
Once a weapon is selected, the 1st/3rd person modeling, animation, and FX production tasks are taken on by the graphics team. At the same time, the programming team works on weapon operation and resource allocation processes. This will create a 1st draft form of a weapon that can be used in the game. This still leaves the sound process to complete. Once a separate sound team gets the resources, they work on sound effect production and sound linking. By the way, in our background music, all the guitar music is played by a member of our team. I hope I can introduce him sometime!
3) Weapon Balancing
If the previous processes are finished, then it is time for the actual balancing. The basic balancing directions for the weapon have already been decided in the previous steps.
Balance data including perturb, firing rate, directional recoil, precision, weight, and modification effects can all make a minuscule or a large difference. About 100 of these values are determined at this point. Although the 1st objective at this step is to recreate the feeling of the actual weapon, this process also seeks compromise. This is due to the difference in operating the weapon in real life vs. in game. So this is a process of adjusting to the weapon operations in game while attempting to keep the feeling of the real weapon.
At this point, we would be about 90% done with the whole process. The other 10%, although not much compared to the other portions, is still a important step. It is the process of testing.
We perform multiple tests, checks, and revisions on previous process outputs. After we have everything tuned just right, the weapon is ready to be added to your arsenal.
Mr. J: What kind of weapon should I use to become better?
Desperado: That is probably the hardest and most sensitive question to answer.
If we take a look at the different types of Combat Arms weapons, they can be divided in the following categories: Low-level GP weapons, High-Level GP weapons, NX weapons from the Black Market, weapons from Cases, and Epic-level weapons.
Of course, the weapons listed above have differences in how they are balanced, depending on their category. The difficulty of obtaining a certain weapon is reflected in the balancing of that weapon.
The difficulty level of obtaining a certain weapon is reflected in the balancing of that weapon, such as: the time it takes for one to acquire enough EXP to get past the level restriction, the efforts to save enough GP, working to earn money in real life to charge NX, or completing surveys for free NX.
But it is not designed so that the higher difficulty balance equals much more damage or faster firing rate and such.
This is because I think that even though players should be rewarded for their efforts in obtaining the weapon, in the game everybody should be on a level playing field when competing.
So what would be the standards for establishing a level playing field? Why aren't I getting better even after purchasing expensive weapons?
Skill in FPS games is not decided by comparing the difference in damage between the enemy and myself. This is because everybody has different individual playing tendencies such as mastering certain weapons, using their own key control methods, and learning the maps.
These individual tendencies can be easily seen in internal tests.
When various testers test out the same weapon, some testers will be able to perform better than they usually do, while others will be looking at their corpses a lot.
This is the reason why the previously mentioned process of 100 data values adjustments are needed for one weapon balance design.
There are hundreds of guns in Combat Arms and they all are able to have their own individual characteristics by adjusting various values.
Finding a weapon that has characteristics that match your playing tendencies will be the key to choosing the right weapon for you in Combat Arms.
I hope that this process of finding the best weapon may become the most entertaining portion of Combat Arms.
Mr. J: What is the objective of the systems like Modification, Customization, and Forging that allow you to tune your weapon?
Desperado: These are processes that allow the individual traits of the weapon to become even more specialized.
Modifications can be made upon the weapons silencer, scope, or magazines. The use of these parts vary by weapon. These can be seen as methods to aid the user in his or her playing tendencies.
Adding a silencer will allow you to quietly subdue an enemy from behind. An additional scope will allow quick sniping without the need to haul around a heavy sniper rifle. And an extended magazine will allow you to continually harass your enemies.
Customization is the process of keeping the original characteristics of the weapon, but enhancing the weapon on what it lacks.
Say for example that you have a weapon where you like the damage it can cause, but don't like the recoil patterns. Or if the weapon would be the perfect weapon for you, only if the firing rate is improved. These would be instances where you can customize to adjust the weapon to better fit your playing tendencies.
Forging is a process where you can obtain weapons that you can only get from the Emporium.
To be consistent with the concept of Combat Arms, the weapons are mostly based off of modern weapons. But sometimes there are guns added due to their classical charm, such as the Boneyard Shotgun and its skull designs. Some guns are there to add familiarity too, like the Alien Gun or the Toy Gun.
Mr. J: Can you tell us what type of weapons you use, as a bonus?
Desperado: Of the GP Items, I personally prefer the ACR, DSR-1, and the MP7. And of the NX Items I like using the REC7, DSR-1 Subsonic, and CZ Scorpion EVO 3 A1.
Despite the fact that I have these weapons, my skills have not gotten better. This tells me that that working on this game and being good at it are two completely different things.
I barely keep a 1.1 KDR with these weapons. Sniff, sniff...
Oh, and one more thing! If this Dev Blog gets more than 1000 replies, through Facebook and the Forums, I'll pick the best comment and give the writer 3 of my 30-Day NX weapons.
(Of course, I'm not saying this article is boring without a giveaway!)
I hope you liked this topic. I also hope that this was able to satisfy some of your curiosity. Now, until next time...
Thank you.

Wednesday, November 7, 2012


Attention Soldiers,

The M416N is the latest Assault Rifle to come to Combat Arms, and it's now available for all durations!

A step up from the M416, this rifle is the standard for Turkish armed forces. The addition of a rail system opens up a whole world of attachments for this weapon.
--Combat Arms Command--


Tuesday, November 6, 2012



Attention Soldiers,

Combat Arms will be undergoing a scheduled maintenance on November 7, 2012, starting at 10:15 AM, Pacific. This will last approximately 45 minutes. During this time, Combat Arms will be unavailable. Thank you for your patience.

-When-

Pacific: 10:15 AM - 11:00 AM.
Eastern: 1:00 PM - 2:00 PM.
Sydney: 5:15 AM - 6:00 AM, November 8th.

-What-

Combat Arms will be unavailable.
--Combat Arms Command--
Friday, November 2, 2012




Dear Players,

Daylight savings change is happening this weekend, and we will be performing maintenance on Sunday to reflect the changes for Combat Arms.
Game maintenance will last approximately three hours. Remember to move your clocks back (2 AM will become 1 AM).
Thank you for your patience, and we apologize for the inconvenience.

-Time-

Pacific: 12:30 AM PDT ~ 2:30 AM PST, Sunday, November 4th, 2012 (3 hours)
Eastern: 3:30 AM EST ~ 5:30 AM EDT, Sunday, November 4th, 2012 (3 hours)

-What-

During this maintenance, the following services will be unavailable:
All Nexon games
Billing system
-The Nexon Team-

**This maintenance has currently been extended.


Attention Soldiers,

Combat Arms will be undergoing an unscheduled maintenance on November 2, 2012, starting at 11:40 AM, Pacific. This will last approximately 2.5 hours. During this time, Combat Arms will be unavailable. Thank you for your patience.

-When-

Pacific: 11:40 AM - 2:10 PM.
Eastern: 2:40 PM - 5:10 PM.
Sydney: 5:40 AM - 8:10 AM, November 3rd.

-What-

Combat Arms will be unavailable.
--Combat Arms Command--




Attention, Soldiers!

Tired of your Mei, Hana, Viper or Raven looking just like all the other ones? Want to leave a real impression on the enemy with a unique look to ensure that they know which of the Mercs or Specialists are you?
Then take a gander at the newest Cosmetic items to come to Combat Arms, new hairstyles for Hana, Mei, Viper and Raven, all 20% off for all durations through November 7th! These hairstyles work for both the Classic and Normal versions of the characters, so you have no reason to pass them by!




--Combat Arms Command--
Tuesday, October 30, 2012


Attention Soldiers,

Combat Arms will be undergoing a scheduled maintenance on October 31, 2012, starting at 8:00 AM, Pacific. This will last approximately 4 hours. During this time, Combat Arms will be unavailable. Thank you for your patience.

-When-

Pacific: 8:00 AM - 12:00 PM.
Eastern: 11:00 AM - 3:00 PM.
Sydney: 2:00 AM - 6:00 AM, November 1st.

-What-

Combat Arms will be unavailable.
--Combat Arms Command--



Trick or Treat, Soldiers!

Halloween is almost here, and to join in on the celebration, all you need to do is show up in Combat Arms! We'll be giving away tons of free items between 3:00 pm and 11:30 PM Pacific time! These items are either going to be Halloween themed Treats for you to enjoy, or some other little Tricks we have in store.
An item will be awarded to every player logged into Combat Arms every 30 minutes between:
  • 3:00 PM Pacific
    • 6:00 PM Eastern
    • 9:00 AM Sydney (Nov. 1st)
...and...
  • 11:30 PM Pacific
    • 2:30 AM Eastern (Nov. 1st)
    • 5:30 PM Sydney (Nov. 1st)
The Treats given out will include the following Halloween-themed Items!
(click to enlarge)
Remember, you only get your prizes if you're logged in, and there's even more prizes scattered around the day, so stay logged in to rack up the prizes! Remember to keep an eye on our Twitter feed for reminders on when the prizes are coming!
Also, don't forget about the other Halloween events and sales we have going on!
--Combat Arms Command--


Friday, October 26, 2012

Attention Soldiers,

Do you have what it takes to become a Lead Farmer? From now through November 6th, all players in Combat Arms will have the opportunity to grow their rewards to their heart's content!
In order to join in, all you need to do log in and play! Logging in will grant you a new Siebold Primrose Seed for you to grow, which can be found in the Lead Farmer Event menu in the CA Start Menu.
If you want, you can Harvest the Seed immediately to be rewarded a Siebold Primrose Seed Case, containing either 10x 100% EXP Passes, 100% GP Passes or the 200%/25% EXP/GP Combo Pass!
Of course, that's ignoring the real rewards! All you need to do to grow your Seed is to keep playing Combat Arms. Play for 60 minutes and your seed will grow into a Siebold Primrose Sprout, which can be harvested for a Siebold Primrose Sprout Case, which contains a powerful, random Function item, including the Infected Mutagens, Super Elite Moderator or a Weapon Renewal Kit!
But harvesting that Sprout will keep you from the best reward! Play for another 180 minutes and the Sprout will grow into a Siebold Primrose Flower, which you can Harvest for a Siebold Primrose Case, containing a powerful gear item, such as the Recon Vest or Anti-Flash Goggles, an elegant Cosmetic item, like the Maverick Helmet or Trench Backpack, or possibly even 1-3 Weapon Reneal Kits, Super Weapon Renewal Kits, up to 10 Black HiSec Keys or even a chance at a 1 or 7 day Demonic Epic, including Orthus, Legion and Azazel!
If you Harvest your Seed, Sprout or Flower, you'll be given a new Seed in the next day for you to start it all over again, and if you want to work for that Flower but don't have the time in one day? Just don't Harvest, and you'll find your progress saved for the next day!
Remember, this event goes away on November 6th, so get your rewards while you can!
--Combat Arms Command--
Thursday, October 25, 2012



Attention Soldiers,

Combat Arms will be undergoing an unscheduled maintenance on October 25, 2012, starting at 2:30 PM, Pacific. This will last approximately 2.5 hours. During this time, Combat Arms will be unavailable. Thank you for your patience.

-When-

Pacific: 2:30 PM - 5:00 PM.
Eastern: 5:30 PM - 8:00 PM.

-What-

Combat Arms will be unavailable.
--Combat Arms Command--


Attention, Soldiers,

Halloween is coming soon, and we here at Combat Arms Command are looking forward to joining in on the fun!

Halloween Cosmetic Items

We've got a new set of Cosmetic Items just for Halloween! These frightful costumes will only be sold through Halloween, so this is your only chance to pick one of them up (at least until next year)!



More Coming Soon...

--Combat Arms Command--




UPDATE: The maintenance has been canceled. We apologize for the inconvenience.

Attention Soldiers,

Combat Arms will be undergoing a scheduled maintenance on October 25, 2012, starting at 10:15 AM, Pacific. This will last approximately 75 minutes. During this time, Combat Arms will be unavailable. Thank you for your patience.

-When-

Pacific: 10:15 AM - 11:30 AM.
Eastern: 1:15 PM - 2:30 PM.
Sydney: 4:15 AM - 5:30 AM, October 26.

-What-

Combat Arms will be unavailable.
--Combat Arms Command--
Wednesday, October 24, 2012


Attention Soldiers,

The M416N is the latest Assault Rifle to come to Combat Arms, and it's available from now through October 30th at a 20% discount!
A step up from the M416, this rifle is the standard for Turkish armed forces. The addition of a rail system opens up a whole world of attachments for this weapon.
You've only got a week to pick it up, so grab it before it and its price cut disappear!
--Combat Arms Command--

Friday, October 19, 2012
Hey Everyone -

With the Second Wind Update, there were new game files added. Intel Giver from Combat Arms Wikia was kind enough provide us with a sneak peek of Leaked contents.

*Special thanks to Bloodspill66 for the forum post.

-LCA Staff

----



click to enlarge image.

Thursday, October 18, 2012

Attention Soldiers

Combat Arms is hitting its Second Wind, and we're greeting any players that have been gone for a while with open arms!
Any player that has returned after 60 days without logging in will be greeted with a brand new Comeback Case, which contains one of each of the following:
  • 7 Day NX-Standard Assault Rifle
  • 7 Day NX-Standard Sniper Rifle or Submachine Gun
  • 7 Day NX Vest, Mercernary or Specialist Character
  • 7 Day NX Backpack, Specialist Backpack License or Specialist 2-Slot License
  • 7 Day Function Item
With a potential value of NX 18,300, you'll be sure to hit the ground running, taking out the enemy in style! It's the perfect time to return to Combat Arms and go once more unto the breach!
--Combat Arms Command--


Attention, soldiers!
Combat Arms Command has just authorized the release of Supply Crate MYST-Tango! The crate is considered highly dangerous, so it won’t be around for long!
MYST Supply Crates contain a mix of NX-Standard, NX-Rare, and Epic weapons. Weapon durations range from seven days to permanent. Many of these weapons can only be found inside a MYST Supply Crate!
Even better, from now through October 24th, the MYST-Tango is 20% off, including the 30x and 50x bundles!



The contents of MYST Supply Crates are changed on a regular basis so get them while they last!
--Combat Arms Command--
Get a jump on the enemy! Get some NX today!
Interested in even more action? Complete an offer to earn free NX!



Attention Soldiers,

There's a lot of changes that have come to Combat Arms this month, and so while we gave the big changes center stage with the Update Notes, here's everything else that's been changed with the game!

Game Improvements

  • Shop and Inventory Image View: By clicking on the icon in the top-left of the Shop, Black Market, Inventory, Inbox, Shopping Cart, Cosmetic Shop and Inventory, you will be able to browse any of these lists by their images, and not like a spreadsheet! It's sure to make it a lot easier to find the gun you want, or to make browsing things easier.
  • Ignore List: Tired of someone's QQ? Now you can block all of their messages from coming to you with the new Ignore feature!
    • In the lobby? Right-click on their name and select "Block" to add them to your Ignore list! When you forgive them, you can just right click on their name again and select "UnBlock" to clear them from your ignore list!
    • You can also view the Ignore List and add or remove players from it by going to the Options menu and selecting "Other"!
    • Are you in-game? You can add players to the Ignore List by typing into chat "/block (Name)", and remove players from the Ignore List with "/clear (Name)".
  • Chat Name Selection: As you might have noticed above? Player names in the chat window can now be clicked, with the same effects as if you had right-clicked them in the "Users Online" window!

  • Room Filtering: Tired of scanning dozens of full or locked rooms when trying to find a match? Just click on the drop-down menu in the Game Lobby labeled Room Filter and Filter them out!
    • Joinable: Filters out any matches that cannot be joined, either because it is full, the match is ending or "Join Mid Combat" has been disabled.

    • No Password: Filters out any game rooms that are locked by a password.
  • Base Ammo Counts: When you select a Primary or Secondary weapon in the shop or inventory, the ammo count for that weapon is now displayed below the recoil in the format: (Base Magazine Size) / (Total Ammo).

  • In-Game Recording Info: When using the in-game recorder, the following information has been added: Remaining Storage Space, Recording Quality and Recording Frames per Second. Additionally, the default Recording Quality has been changed to "YouTube HD".
  • Alphabetized Map Listing: The list of maps is now ordered by alphabetical order, instead of in order of when they were added to Combat Arms!

  • Character Creation Date: The day you created your character is now located in the Character Information screen! This information is only visible to you, other players will not be able to see it.

  • Item Deletion Warning: To reduce the likelihood of accidentally deleting a valued item, you will now be prompted to type "delete" into a text field as confirmation. (This does not affect GP Sellback)

Known Issues

  • The "No Password" Room Filter will not hide newly created, password-locked game rooms
  • If you Ignore a member of your clan from regular chat, they will still be able to chat with you via Clan Chat unless they are blocked from there. To manually block them, if their character name is NAME, use /block (clan)NAME.
--Combat Arms Command--
Wednesday, October 17, 2012


Hey Guys!

Guess what!?!! Tomorrow is a scheduled game update and with it, you should see the 'perks" from the Developer Blog being instated. (hint, a blacklist feature!, etc.)

To read more about the Developer Blog update here:
Part 1
Part 2

You may find a timezone converter, here.

Don't forget you can always visit the LCA forums to interact with other Legit Members in the community, as well as get the latest News, Updates, and Releases featuring Combat Arms!

-LCA Staff

----------

UPDATE: The maintenance has been extended for an hour. Our current ETA to end the maintenance is 3:00 PM Pacific (6:00 PM Eastern, 9:00 AM Sydney). Thank you for your patience.

Attention Soldiers,

Combat Arms will be undergoing a scheduled maintenance on October 18, 2012, starting at 7:00 AM, Pacific. This will last approximately 7 hours. During this time, Combat Arms will be unavailable. Thank you for your patience.

-When-

Pacific: 7:00 AM - 2:00 PM.
Eastern: 10:00 AM - 5:00 PM.
Sydney: 1:00 AM - 8:00 AM, October 19.

-What-

Combat Arms will be unavailable.
--Combat Arms Command--
Monday, October 15, 2012




Miss part 1? Check it out here!
How's it going? I finally get to say my hellos to everyone through this developer blog.
I am Desperado, the Planner for the Combat Arms team.
I'm here to tell you about the Usability Revamps that are being added in October.
The purpose of the Usability Revamps at this time is to review the overall usability of Combat Arms and provide better information to the users, along with making improvements.
The revamps are mainly small changes to new information that is being added. Also, these revamps were made using the suggestions users have made through various channels and internal research.
The small changes include Wait Room List filtering, map list re-ordering, and a safety measure for item deletion.
To explain, the Wait Room Filtering will include filters for rooms available for play, and things like Wait Rooms without passwords and such. These options can be used to sort the Wait Room list to find and connect to a room faster.
Currently, the Map List in the Wait Room is arranged according to the time it was added, so it makes it difficult to find the maps you want. To help this situation, changes has been made to put the map list in alphabetical order. So, if you know the name of the map you are looking for, it will be easier to find.
Lastly, when an item in possession is deleted now, a notification is shown but one wrong click can cost you an item you want to keep. So, as a safety measure against item deletion, we are implementing a check where a special phrase has to be entered to delete an item.
Although the above changes were very small, we took into consideration many suggestions and lots of research to make sure these changes would not hinder any smooth game play.
For a larger change, we are adding a User Blacklist and Shop/Inventory List Method changes.
For the User Blacklist, we have added this to take measures against adverse effects of communication.
We know there are times when someone will continue to pour on insults or take actions that make things uncomfortable for you unrelated to game play. So, a Blacklist has been added to the Other Tab in the Options so that people who bother you can be managed by yourself and communications from those people can be blocked off.
We made it possible to add or remove users through a user click menu or through a chat command.
Lastly, there is a change coming to the Shop/Inventory List. Several hundred items are currently being sold in Combat Arms. So the Combat Arms UI is presented to the users as a list based on text to make it easier to look at the items.
Of course when clicked, item information is provided in a separate detailed space towards the bottom. I know there are users out there who want to see the items as an image without a click on the text, so that they can see it right away. So both the text and image methods will be provided with an option for user to select what they like.
The above information is only part of the revamp and more information will be provided in the patch.
The Combat Arms team is always working hard to collect the suggestions of our users and we hope that this revamp will make the game easier to get into.
Thank you.
--Desperado--
Have your own thoughts on the Dev Blog? Discuss it in the forums!
Friday, October 12, 2012



Hello. I'm Sniper, and I'm in charge of maps on the Combat Arms Team.
A new battlefield is coming in October! This map is set in Turkey, where Eastern and Western civilizations meet!
We're working on a map that encompasses the distinct cultural and regional characteristics of Turkey.

Map Concept Production

Initially, there was a proposal to make a map based on Taksim Square, the most famous place in Turkey. However, after collecting information on the area, we came to the conclusion that this would not make for a good FPS level. So, we started searching for other Turkey Map concepts.
We ended up with 3 proposals that we felt would best express the distinct regional characteristics of Turkey.
  1. 1: Ephesos (Roman Historical Site)
  2. 2: Cappadocia (Volcanic Eruption Area)
  3. 3: Sultan Ahmet Mosque (Islamic Temple)
Hmm...
Ephesos was a good choice for an exciting FPS map, but towards the later stages of production, we discovered that the complex shapes of the ruins were driving up polygon counts and hurting performance. When we finished work on Cappadocia, we discovered that the map felt more like a nature hike than a slice of Turkish culture.
That left the Mosque, which we felt expressed the rich cultural heritage of Turkey best of all. It was still a technical challenge for us, though, because we would need to re-work the layout of the Sultan Ahmet Mosque to turn it into a quality FPS map.
After a long period of consideration, we decided to commit to this plan, but alter the map concept a little to be "Small bazaar street in Istanbul with a view of the mosque".
We reinforced the theme and setting of the map by placing Turkish flags, carpets, and other decorations all around. We also arranged the map to emphasize the unique appearance of the mosque.
We hope you will enjoy this new map, and check below for a few more looks at it! I'd like to point out that the Turkey Map is still in production and there might be some changes when it is finally released in the future. Thank you all for the interest and support.
Have your own thoughts on the Dev Blog? Discuss it in the forums!



Translate

Donate


*Donations to LCA will be used exclusively for LCA Website and Hosting Fees. Any additional monies received will be used for LCA Events. All donations are final. Thank you for contributing!

PST: Clock (Server)

LCA Teamspeak

teamspeak server Hosting by InstantTeamSpeak.com

Followers


Legit Combat Arms on Facebook

Labels

Blog Archive

Calandar